As the original creator of Enchanted Forest my role in this final project included being the group leader and concept creator for the game, which lead to my heavy contributed to it. Specially in layout, design style, and presentation/meeting aspects of it. My roles for this finale project included collecting concept art for the landscape, floor plan, color pallet, character designs, and small assets. From these concepts I created and designed rough drawings of how I wanted the in game models to look, for my group members to reference from when modelling. These drawing included the character concepts, landscape design, floor plan, and other small assets. I ending up modelling the landscape and floor plan for the game in Maya, which included lakes, ponds, mountains, rocks, clouds, and hills. Along with this I modeled six different glass potions. I created these game-assets in Maya and further worked on them in Unity, focusing on all aspects of production following the planned work pipeline:
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3D Modeling In Maya
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Group contributionsI heavily contributed to group efforts and checked in regularly to see the progress of each group member and told them the plan for the week and what the expected work pipeline was, while also updating them on the process of others and the game. I also helped plan and schedule all group collaboration meetings to discuss our progress and next expected work focus. Additionally I was in charge of collecting and organizing all the groups work/information to create each of the process presentations that I then presented in class.
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